![]() I didn’t realize that the Sacred series was always a comedic style of game, but I was rather taken back the moment I heard the game announcer yell “sexy pants!” after a combo. There is a small branching skill tree of each ability but it really doesn’t deviate too much, and every point you put into something can be refunded at any time and players can try another branch, which is a nice touch.Įlites can be a pain at times. Customization comes in the form of changing the effects of abilities and equipment using gold earned throughout the levels. Now, a character’s level will automatically increase base stats, and going through certain levels will unlock or upgrade weapons and armor. There is no loot or skill point customization. It didn’t bother me, but seeing how the fans may take that, it may be a bit of a bummer.Ĭustomization is still here but toned way down. That’s another thing, where Sacred 2 was an open world exploration game, Sacred 3 is divided into levels, both story missions and side missions. After about an hour with the game, I noticed there are really only three types of enemies, even if they did look different from level to level. On top of that, many boss fights are difficult, especially when I was the only hero in the area so they always concentrated on me. There were multiple times in certain levels where a wheel needed to be spun or a door needed to be knocked down that really became a chore if I didn’t have another player with me. Co-op is the way Sacred 3 was meant to be played. The game can be played two player local co-op or up to four player online. Aside from that, players can utilize potions and stat buffers in their inventory to help out in a pinch, as well as use a special co-op attack that can affect numerous enemies with a co-op partner. Using the combat arts will drain its meter and players must wait for it to fill back up before using them again. Each has their own play style and unique combat arts (special attacks.) In combat, standard attacks mixed with a heavy attack for breaking shields and interrupting enemy attacks will be utilized the most. Players take on the role of their choice of multiple classes. Multiplayer: 2 player co-op local/4 player co-op online Combining the hack ‘n slash nature of Sacred Citadel with some light RPG elements makes Sacred 3 feel like a top-down beat ‘em up more than an RPG. Sacred 3 takes the isometric view and removes much of the RPG elements that were in the first iterations. Well that is not the case, for better or for worse. When my editor-in-chief told me I would be reviewing Sacred 3, I was expecting an isometric view RPG much like Torchlight or Diablo. Now, I know it has a rather large cult following that are very passionate about the series. Aside from Sacred Citadel, I had never played a Sacred game before. ![]()
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